For the design research side of the course we were asked to create a poster using a template with strict guidelines. The poster required us to talk about our current progress on the MA course and what our plans are for the rest of the year. At least I think that's what they were asking for...they didn't really explain what they wanted very clearly.
Gutted we had to use a template though, I had this cool idea on setting out my poster like a game level select screen. Oh well.
Here's the poster anyway, I'll attach a link to a pdf. The poster was A1 and when I enlarge the image blogger really messes with the layout of the blog post.
pdf link: https://www.dropbox.com/s/tdvoau5fi963caw/Show%20%26%20Tell%20Poster.pdf?dl=0
Friday, 9 March 2018
Sunday, 4 March 2018
Third Person Shooter Update 5: Getting Sick of Animating
As the title implies, animating is annoying me now. It's taking too long so some of the animations I have done today are pretty bad. I've probably half assed them because I'm getting frustrated/bored with it. Not only that but getting the aim offset to work properly is proving difficult too. An aim offset is where the character blends between 9 different aiming poses so they move and aim their weapon smoothly dependent on where the crosshair position is on screen.
Anyway I've done about 7 animations today including:
Aiming Idle
Ground Slam
Ground Slam Recovery
Forwards Dodge Shot
Backwards Dodge Shot
Sideways Dodge Shot (both left and right)
I'm going to take a break from animation work and go back into it later with a better mindset. In the meantime I'm going to work more on game mechanics and level design, two things I enjoy.
I did a couple of things in engine that I haven't shown in an update yet so here they are.
Plan of Action
Start designing the first proper level of the game. The current area I've been using is only a test area. I'll accompany the level design with annotations, screenshots, and maybe quick drawings.
Aim Offset Example |
My Current Attempt |
Aiming Idle
Ground Slam
Ground Slam Recovery
Forwards Dodge Shot
Backwards Dodge Shot
Sideways Dodge Shot (both left and right)
I'm going to take a break from animation work and go back into it later with a better mindset. In the meantime I'm going to work more on game mechanics and level design, two things I enjoy.
I did a couple of things in engine that I haven't shown in an update yet so here they are.
First we have some armor pickups of varying sizes. Simply walking into one of these will fill up your armor meter. |
Then we have health pickups, same again, of varying sizes. Picking up these will refill your health. |
And lastly I've mainly been implementing animations to their in game mechanics. Some of these are proving difficult to get working correctly, especially the aiming offset. |
Start designing the first proper level of the game. The current area I've been using is only a test area. I'll accompany the level design with annotations, screenshots, and maybe quick drawings.
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