Alpha Mask Striker
Level Design: Area 3 - Alien Territory
Intention
- Continue expanding gameplay through introducing more items and powerups, stealth segments and navigational gimmicks (Jump Pads, Dash Panels etc).
- Provide more difficult challenges for the player to tackle
- Offer a round of play that satisfyingly concludes the game while also making the player want more.
- Give the player shortcuts back to the other two areas, Mystic Rooftops and Downtown Invasion to be able to locate secrets they may of missed
Objective
1. Same objective, further expand gameplay to keep player engaged
2. Provide a large task for the player that allows them to explore many different areas of the alien territory before reaching the final segment of the level.
3. Have an end level boss to conclude the game (Only a possibility, if I have time to implement it)
Map Design
The Alien Territory will all take place in an interior environment. The player will move through many different rooms, some rooms will be locked, be hidden away as a secret, or will go on lockdown once the player enters, meaning the player must complete a certain task to be able to unlock the room they are trapped in. Towards the end of the level the map design will split off at an intersection into 3 separate paths. The player must reach the end of these pathways to locate a key. They require all 3 keys to reach the end of the level. These pathways will loop back on themselves, providing shortcuts back to the intersection.
Walkthrough Screenshots
Top Down Overview
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Area 3 Setting
In the Alien Territory the aliens have set up strange buildings where they plan their attacks as well as perform experiments on whatever creatures they abduct. Expect to see magic, technological machinery, laboratory equipment, storage rooms and clone pods. This area should be weird, dark and creepy. The player should be discovering narrative elements through gameplay by observing their environment. |
13.
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After dropping down the hole in the ground from section 12 the player will land in a large, castle like room. Aliens will inhabit the area and will immediately ambush the player once they arrive in the room. An Alien Lockdown wall will be blocking the way to proceed, to open this door the player must locate the switches around the room and activate them (general areas of switches highlighted in red) |
14.
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The next room contains 3 pathways the player can go, the red arrow leads to a room where the player gets trapped inside and ambushed by aliens. Defeating these aliens will reveal a treasure chest and allow them to leave the room. Following the black arrow leads to section 15, the aliens in the room must be defeated before being able to go there though. Just next to the door leading to section 15 is a window that the player can see through, showing a special item. Below the bridge leading to section 15 is green poison gas. If the player falls into it their health will begin to slowly deplete. They can quickly jump back up to prevent dying. However there is a secret area in the gas cloud that leads to the special item behind the window. |
15.
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Getting past the poison gas room leads to a spiraling stair case that connects to section 16. On the way down the stairs there will be a secret wall that the player can walk straight through. The wall will stand out with a different texture, making this secret stand out more to players. |
16.
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At the bottom of the spiral staircase is a corridor leading to this room. Aliens will be around this area and will attack the player once they notice them. This room will look like a cave, with flowing water streaming through the middle. Advancing through this cave leads to a staircase that goes up to section 17. |
17.
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Section 17 is a rounded room with a large door as it's center piece, the door has 3 large padlocks on it and requires 3 keys to open. Transparent unbreakable windows reveal the large mothership behind the locked door. Beside this door will be another shop for the player to buy items. The room has 3 routes that the player can take, with each of the routes having a key at the end of them. The player can take these routes in any order they like, but for the sake of documentation we will go through the left red pathway first, then the green pathway to the right and then onto the blue platform that takes you through the roof and into an upper area.
(Section 18 for Red Path)
(Skip to Section 21 for Green Path)
(Skip to Section 27 for Blue Path) |
18.
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The left pathway at section 17 will lead to a large room with a dark pit down below, the player must jump across the platforms and avoid falling into the pit. At the end of the room is a jump pad that shoots the player through a tunnel and into section 19. |
19.
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After shooting out of the tunnel the player will arrive in this area. Aliens will be placed around the area for the player to defeat. There are 3 directions the player can head towards. The bottom route and the high route both lead to section 20 but at different vantage points. The route on the far right leads to a secret room. |
20.
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Section 20 will have a large corridor with aliens hiding behind walls that will attack the player from afar. Heading down the corridor will lead to the large room you see in the screenshot above. A treasure chest rests on a podium in the center of the room. As the player heads towards the chest aliens will smash through some walls on the left and ambush the player. After the aliens have been taken care of the player can open the chest and obtain a key. After the key has been collected a door will open revealing a room with a teleporter that teleports the player back to section 17 with the triple padlocked door. |
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On to Section 21 |
21.
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Heading right from Section 17 leads to a dark room that goes on lockdown as soon as the player enters. Aliens will attack the player and must be defeated to enter the lift mechanism shown in the screenshot above. Inside the lift will be 2 large buttons, one pointing up and one pointing down. Shooting the buttons will cause the lift to move in that direction to another floor. Shooting the down button leads to a secret room, whereas shooting the up button leads to section 22. |
22.
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Exiting the lift will lead into a large room with multiple staircases, the player must defeat the aliens blocking the way and ascend the staircases to reach the next section. If they continue going up past the entrance to section 23 they can find a hidden item way high up. |
23.
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After ascending the stairs the player will reach an area with a dangerous pit down below with poison gas, they must stay on the narrow platforms and not fall off. If they do fall off they must quickly rush back to the steps that take them back to safety before their health is completely depleted by the poison. While crossing the narrow platforms aliens will try to push the player off, defeat them to open an alien door and progress to section 24. |
24.
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After getting past the alien door a jump pad will shoot the player through a wall and into a room with aliens. The aliens will attack immediately. There will be another small room that connects to this one nearby, in that room is a window that reveals a secret item from another room. The glow of the item can be seen through the window, attracting players towards it. To get the item the player must break through the secret wall shown above to loop around and enter the secret room through another pathway. After defeating the aliens a switch must be pressed on the high ground to allow 4 platforms to emerge from the ground. (Switch and platforms highlighted in red) These platforms are then used to jump on and get to section 25. |
25.
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The player enters a large room with another dangerous pit down below. The player must avoid falling and get across by jumping across the spinning platforms nearby. Flying aliens will bother the player and attempt to push them into the pit. After getting across the pit, follow the pathway to section 26. |
26.
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Following the pathway leads to a treasure chest with a key inside. After obtaining the key a nearby vent can be smashed through, which leads directly back to Section 17. |
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On to Section 27 |
27.
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Jumping on the blue highlighted platform in Section 17 causes the platform to fly up towards a hole in the ceiling, leading to a new area. After arriving in the new area the player will find an empty square room with the words "Lift Stop" on the wall. They can't do anything here yet so they can leave and carry on to the large room on the right with the 4 squares. A door blocks the way to section 28, a switch is guarded by a large alien in the top room. After defeating the alien the player can activate the switch which opens the door leading to Section 28. If the player looks behind the back of the room a very small lever can also be found, pulling this lever opens another door that leads to a secret room on the right that will contain a lot of useful items. |
28.
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Section 28 introduces a stealth segment where the player must avoid spotlights, security cameras and huge beast aliens to be able to get by. If the player is spotted, then a horde of aliens will attack the player and a secret item will be locked away. If the player gets by the security without being detected they can obtain the secret item easily. If they do get detected then they must locate a hidden switch to be able to retrieve the secret item. This area will contain alien clone pods and a pool of green ooze with strange creatures inside. These creatures will stare at the player as they navigate this section. Jumping up and around as shown above will lead to more platforms to jump up, leading to section 29. |
29.
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After ascending the platforms and stairs in this room the player will reach an intersection. One path leads to a treasure chest being guarded by an alien beast. While the other takes the player over a narrow pathway above the green ooze mentioned before. The creatures inside will continue to stare at the player. Alien machinery will be operating around the narrow walkway and can get in the player's way as well as push them into the ooze down below. If the player falls into the green ooze the creatures go crazy and kill the player character immediately. Getting past the narrow walkway safely will lead around a corner and to an air vent. Breaking through the air vent will lead to section 30. |
30.
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After breaking through the air vent the player will be at the opposite side of the room from section 28. An alien door blocks the way to section 31. If the player hasn't alerted any enemies the player can sneak into a nearby security guard room, silently kill the guard inside and pull the lever to open the alien door. If the player has alerted enemies the guard will be waiting for the player and will attack immediately as they enter the room. After opening the alien door they can head through and will enter a lift that will automatically close the door behind them and take them upwards to section 31. |
31.
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The lift takes the player to a large circular room with a treasure chest at the end of the room. When the player tries to open the chest it is revealed to be a trap, the door to the lift is locked and they are ambushed by a horde of aliens that fall in from holes in the ceiling. After defeating all of the aliens the real treasure chest will appear with a key inside and the lift door will reopen. After the player obtains the key a button will flash green inside the lift. Pressing this button make the lift take the player back to the lift stop described in section 27. From here they can jump back on the platform that leads them back to section 17. |
32.
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Now that the player has all 3 keys the large door can be unlocked. A cutscene plays of the door being opened and the player can finally enter. |
33.
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The door leads to a long, final corridor that leads to the abduction beam of the alien mothership. The player heads directly towards the beam and floats upwards to enter the mothership.
One of two things could now happen here...
Cutscene: On the way up to the mothership the main character is advised to set the charges for explosives. After a brief pause the character emerges from the alien mothership and lands in a nearby area. The mothership can then be seen exploding in the distance. Mission Accomplished.
Boss Battle: Preferably I would like there to be a boss battle with the alien leader inside the mothership which will be a large round battle arena. After defeating the alien leader the character then places the charges and blows up the mothership, then it's mission accomplished.
The game will most likely be ended with the cutscene, however in an ideal world I know it would be much more satisfying to end the adventure with a climatic boss battle. I would take gameplay over a cutscene any day. |
End of Game
Current Plan of Action
Gameplay Elements to Level
Now that the level design is documented I can go back into unreal engine and start to add the gameplay elements to the level such as jump pads, traps, shops, pickups, enemies etc
First Playthroughs & Feedback
After that, the first playthroughs of the game can be played by testers, I will receive feedback and then change, improve and alter the game based on feedback.
Animations & Enemies
During these tasks I will also be modelling some very simple enemies and animating them as well as touching up player character animations where I can.
Adding Colour, Last Minute Polish
Lastly I will add some colour to the level and try to make it look as good as I can. I'm no artist though so this is lowest priority, gameplay comes first.
Essay...
Oh yeah, I've also got my essay to finish, will work on getting that done this week.