Friday, 13 October 2017

Question for Masters: How can I make an enjoyable turn based RPG mechanically?

Sub Questions that will help me find the answer 

What about existing turn based RPGs might make them "not fun"?

What do players enjoy about turn based combat specifically?

What are some key mechanics that support "role playing" gameplay?

What is the best way to setup a camera in a turn based RPG?

What needs changing in the turn based battle formula?

Why do turn based RPGs usually have bland "outside of battle" gameplay?

How can I make outside of battle gameplay just as engaging and fun as battles?

How can a game's user interface boost player enjoyment?

How can I establish a game setting and world through character interaction and dialogue?

How can I introduce players to new mechanics in a fun and intuitive way?

What features can I add to the game to help different players play the game their own way?

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