Tuesday, 27 February 2018

Third Person Shooter Development Update 3: Animation

A quick update on animation, I'm working on it but I've had a couple of problems this time, rig problems, model problems and general annoyances with Unreal Engine that are halting progress. But it's been sorted now and I'm now animating the character and putting the animations in engine.

Here are a couple of animations I've done so far.

Idle Animation
The first running animation I did, not happy with it at all though, I decided to try and do it again.
Running Animation (Still not happy with it, it's better than the last one at least, if I find some spare time I'll redo it)
Single Jump Animation
Single Jump Loop Falling Animation
Double Jump Animation
I'm going to carry on animating at home, I can't animate in the studio due to the software on the computers not being updated. While I'm in the studio I'm going to start properly designing the first level of the game. On paper and in unreal engine. That play-test will come soon I swear ;)

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