Wednesday, 28 February 2018

Third Person Shooter Development Update 4: Continued Animation

I was sick today, so I decided to continue animating from home. Got a couple of animations done and I'm trying to get some melee attack animations looking right, but I'm having issues making it look good enough.

The animations shown below will be faster in game, I just need to adjust their play rate in Unreal Engine. It's easier for me to do that rather than accommodate animation speed with frames in Maya. So I can keep the frames that make the animation smooth but I can still make the animation faster like I want it.

Double Jump Falling Loop

Strike Style Moving

Strike Style Dashing

Haste Style Aerial Dive

Haste Style Spin Attack

2 comments:

  1. https://www.dollargeneral.com/media/catalog/product/cache/image/700x700/e9c3970ab036de70892d86c6d221abfe/0/0/00012000591563_0.jpg epic

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