Everything on the Build 1 feedback to-do list has been done, meaning I have made tweaks to character speed, jumps, weight and gravity appropriately with the feedback I was given. All of the bugs have been fixed and new mechanics have been added, these mechanics being the wall jump and air dodge.
Players now have a small objective to complete if they wish to do so. There are 9 red gems hidden around the play-testing area that they can find.
A pause menu has also been added as an ease of access for players to quit the game more naturally and easier, rather than having to Alt + F4.
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The very same player thought the red section of the level was dangerous due to it's colour, even though there aren't any hazards yet. This section has been changed to a much more friendly green. |
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Simple pause menu for play-testers ease of access to quit the game after they are done. The placeholder music lowers when paused. No particular reason, I just like it when games do that. |
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