Wednesday, 6 June 2018

2.5D Sidescroller Update 3: Build 2 Ready for Play-Testing

Build 2 is now complete and ready to be packaged and play-tested.

Everything on the Build 1 feedback to-do list has been done, meaning I have made tweaks to character speed, jumps, weight and gravity appropriately with the feedback I was given. All of the bugs have been fixed and new mechanics have been added, these mechanics being the wall jump and air dodge.

Players now have a small objective to complete if they wish to do so. There are 9 red gems hidden around the play-testing area that they can find.

A pause menu has also been added as an ease of access for players to quit the game more naturally and easier, rather than having to Alt + F4.

Double Jumping now has a separate tutorial message at the starting area. One player in particular didn't realise you could double jump, so this will be a nice placeholder to teach play-testers. When I have designed a level, double jumping will be shown to the player in a better, more natural and interactive way.

The very same player thought the red section of the level was dangerous due to it's colour, even though there aren't any hazards yet. This section has been changed to a much more friendly green.


This area is dedicated to letting the player know you can wall jump. When the player collides with a wall a particle effect will spawn, hopefully notifying the player they can do something with the wall they just jumped into.

Simple pause menu for play-testers ease of access to quit the game after they are done. The placeholder music lowers when paused. No particular reason, I just like it when games do that. 
Play-testing will commence as soon as the game is packaged. I will collect feedback the same way as I did in the last play-test.

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