Bugs to Fix
- Fix the numerous bugs associated with the one-way platforms
 
- Walking off a platform and double jumping has a gravity issue where the player will fall extremely quickly.
 
- Go to project plugins and disable VR stuff. Will make packaging quicker.
 
- Placeholder double jump sound effect doesn't spawn if you jump after walking off an edge.
 
- Dashing particle effect needs to activate each time the player lands from a jump while still dashing.
 
- Make the player be able to activate dashing while in mid-air.
 
Feedback Changes
- The first jump is too high. Lower the first jump velocity
 
- Upwards momentum needs to immediately stop when the character bumps their head on the ceiling
 
- Air speed needs to be quicker in the air when jumping while dashing
 
- However, experiment and make adjustments to how much air control the player has when dash jumping. (Not sure on this one, I want to player to always have full control, I'll give it a go anyway)
 
- Increase falling speed very slightly
 
- Change the colour of the red area, change to a more inviting colour. Some players might think the red area is dangerous.
 
- In the controls area have a separate line for double jumping. So like this: (A -> A Double Jump)
 
- Change aerial mobility so the player can move left and right a lot quicker in the air
 
- Tweak the double jump so it feels less like a jetpack. (Jump height, gravity)
 
- Dashing speed could be faster, adjust dashing speed to be slightly faster.
 
- Add in a pause menu that allows players to quit the game rather than having to alt + f4
 
New Mechanics
- Make the player able to drop through one-way platforms
 
- Create a simple objective for the player to complete while play testing. (Collectables?)
 
- Wall Jump
 
- Long Jump (Functions like 3D Mario long jump, trigger to jump button in quick succession)
 
- A very short, but quick dash forward. Both in the air and in the ground. (Mapped to the right bumper?)
 



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