Wednesday, 30 May 2018

2.5D Sidescroller Update 2: Build 1 Feedback To-Do List

Using the feedback I received from play-testers in Build 1 I can make a to-do list for what I need to get done for Build 2.

Bugs to Fix
  • Fix the numerous bugs associated with the one-way platforms 
  • Walking off a platform and double jumping has a gravity issue where the player will fall extremely quickly.
  • Go to project plugins and disable VR stuff. Will make packaging quicker.
  • Placeholder double jump sound effect doesn't spawn if you jump after walking off an edge.
  • Dashing particle effect needs to activate each time the player lands from a jump while still dashing.
  • Make the player be able to activate dashing while in mid-air.

Feedback Changes
  • The first jump is too high. Lower the first jump velocity
  • Upwards momentum needs to immediately stop when the character bumps their head on the ceiling
  • Air speed needs to be quicker in the air when jumping while dashing
  • However, experiment and make adjustments to how much air control the player has when dash jumping. (Not sure on this one, I want to player to always have full control, I'll give it a go anyway)
  • Increase falling speed very slightly
  • Change the colour of the red area, change to a more inviting colour. Some players might think the red area is dangerous.
  • In the controls area have a separate line for double jumping. So like this: (A -> A Double Jump)
  • Change aerial mobility so the player can move left and right a lot quicker in the air
  • Tweak the double jump so it feels less like a jetpack. (Jump height, gravity)
  • Dashing speed could be faster, adjust dashing speed to be slightly faster.
  • Add in a pause menu that allows players to quit the game rather than having to alt + f4


New Mechanics
  • Make the player able to drop through one-way platforms 
  • Create a simple objective for the player to complete while play testing. (Collectables?)
  • Wall Jump
  • Long Jump (Functions like 3D Mario long jump, trigger to jump button in quick succession)
  • A very short, but quick dash forward. Both in the air and in the ground. (Mapped to the right bumper?)

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