Overall I did 32 animations. These were for:
Collecting an Aeon
Aerial Attack
Aerial Attack (Falling)
Comet Dash
Crouching
Crouch Walking
Dash Jump
Dash Jump (Falling)
Death Animation for falling into a bottomless pit
Death Animation for dying through loss of health
Double Jump
Double Jump (Falling)
Drill Spike
Drill Spike Landing Impact
Grounded Spin Attack
Homing Attack
Homing Attack Finisher Pose
Idle
Ledge Grab
Ledge Hang
Ledge Jump
Shimmy Left
Shimmy Right
Running
Single Jump
Single Jump (Falling)
Spin Jump
Taking Damage
Triple Jump
Triple Jump (Falling)
Walking
It would take ages to Gif them all so here are a few examples.
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Single Jump Animation |
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Double Jump Animation |
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Spin Jump Animation - This animation will occur when bouncing on jump pads. |
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Drill Spike Animation - An Aerial Slam move that sends StarKid shooting towards the ground at high speeds |
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Death Animation |
Next I'm going to hook up StarKids animations to unreal engine and get each animation playing to their relative mechanic. After that it's a case of populating the level with colours so the level looks less...prototypey.
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