Summary
Well the 3D platformer lately named "StarKid" has reached it's final prototype and is ready for video submission. Semester 1 is over and looking back on what I set out to do I believe I accomplished what I decided to do in the end. I wanted to create a 3D platformer in order to further advance my knowledge of the unreal engine, and create an enjoyable gameplay experience focused on Player Movement. My playtesters had a good time playing my game, so mission accomplished. I know there were a lot of things I could do better, and moving onto semester 2 I'm hoping I can further grow and make an even better game.
A highlight of the semester was finding some great game design books. Here are some of my favorites.
Level Up! The Guide to Great Video Game Design by Scott Rogers
Game Design Theory & Practice by Richard Rouse III
Learning Agreement:
Video Playthrough Youtube Link
https://www.youtube.com/watch?v=xFE2kUHTT5A
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