Thursday, 25 January 2018

Third Person Shooter: Development 1 - Building a Level & Cameras

Today I made a start on my third person shooter project. I'm in the process of block mapping a quick level for the player to run and jump around in. Here I can make a start on figuring out how the player should move around in both Haste Style and Strike Style.




Along with that the cameras for both haste and strike style are set in place. Pressing the right shoulder button on a controller will activate style change. Upon switching styles the camera will locate to the appropriate position.

Haste Style

Right now the camera is positioned a decent distance away from the player. They have full manual control with the right analog stick and I changed the default sensitivity so the camera moves a little faster. The camera also auto adjusts dependent on the players movement so they don't have to worry about camera control all the time during gameplay.


Strike Style

During strike style the camera moves closer and the aiming crosshair will appear (crosshair not yet shown). Clicking down the right thumbstick on a controller will switch which shoulder the camera is positioned on. This can be used as a preference for people who are left handed as well as allow players to look around corners on either side of the player.

When changing to Strike Style the camera will assume this position, the crosshair will appear in the centre of the screen when I get to adding it in. The camera defaults to being positioned on the right side of the player.

Clicking the right thumbstick changes which shoulder the camera is positioned on. Players can switch for preference as well as situational points where the player wants a different vantage point or to see around a corner.
That's all for today, tomorrow I'll further block map the level and make a start on getting the player's movement and mechanics working during Haste Style.

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