The build contains:
Simple test area level for players to move around in. (Colour coded so players don't get lost)
Adjusted Player Movement System (Speed, friction, gravity etc)
Jumping
Double Jumping
Dashing (but functions more like a sprint)
One-way Platforms (Only one way for now)
Minor Particle Effects for dashing and double jumping
Placeholder Background Music: Super Smash Bros Melee - Break the Targets (Jam Alert!)
Screenshots of the build -
So far I've had 7 people try out the game, while I work on build 2 I will continue sending out builds to gather more feedback this week, as well as gather more feedback from other students during class on Wednesday.
I gave all of the play-testers similar instructions for their play session.
"Play the game how you would play any other platformer, while playing, tell me everything that's going through your mind about the gameplay. How does it feel to control, is it fast enough, what other moves and mechanics would you expect to see in a game that plays like this, that sort of thing"
As they played I wrote down every piece of feedback they gave to me, their thoughts and impressions on the game and also suggestions for potential mechanics that they provided on their own merit. Alongside that, I also analysed their gameplay and picked up on a few gameplay habits that may affect how I further design the game.
Build 1 - Play-testing Results Dropbox Link (PDF)
https://www.dropbox.com/s/9nc1jiyqnxdxsvf/Build%201%20Feedback%20Results%20%28PDF%29.pdf?dl=0
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