Friday, 13 July 2018

2.5D Sidescroller Update 7: Walk/Running Animations

Walk and running animations were done today. There were a couple of issues that popped up with me still being new to animating in Maya but I'm gradually getting better so progress is progress.

(Unfortunately the gifs have a lower frame rate due to video > gif conversion so the animations may look choppy. In Maya the animations run a lot better than how they seem to be running in the gifs)

Walk - Slow
When the player isn't dashing the character will instead "walk" at a certain pace dependent on how far they push the analog stick. Walking has 3 different animations that the character will blend between as they pick up and lose speed.

Walk - Medium

Walk - Fast
Speed needs adjusting on this one, needs to be slower, luckily I can decrease the play rate of the animation in unreal engine. Handy!

Running
When the player holds the dash button the player will be considered to be "running" and will blend into this animation. Again the play rate of this animation also needs tweaking to play a lot faster. I had trouble with the running animation the most as I couldn't get good poses while she was running. So I decided to make her do the "Sonic the Hedgehog" run as it seems like an easier pose to animate.


Once these animations have been put into the game, I can do another play test and gather feedback on how they flow in game. If any particular animations affect how the game feels to play negatively, then I will come back and make adjustments and improvements to them. But for now it's just a matter of getting all the animations done and amending them later.

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