Thursday, 19 July 2018

2.5D Sidescroller Update 8: Animation Dump 1

Another animation update! Rather than update the blog with work I do every day I'll just wait until I do a hefty amount and then dump them all into big posts. So this will be my first animation dump, these animations are mainly aerial animations, alongside some grounded animations I forgot about.

Crouch from stand (Reverse animation when going from crouch to stand)

Crouch Idle

Run Skid

Turn - While Running

Now I don't know why I tried to GIF this one, it's a 5 frame animation of a "jumpsquat" and converting to a gif has made it look funny. (Looks like she is dancing) My thought process was, rather than have the player jump into the air right away I thought it might be a good idea to show smoother animation by seeing the character push themselves from the ground before a jump. This could be good, but depending on how it is set up in engine it might sacrifice control responsiveness by having an extremely short delay before actually jumping into the air (extremely short being barely noticeable) but it's still a possible risk. I might try it and play test how it looks and feels. If it's naff I can always throw it out.

Jumping Forward (The First Attempt) something didn't look right so I retried this animation and changed the arm movements slightly)

Jumping Forward (Second Attempt)

Jumping Backward

Fall - Regular

Fall - Regular (Second Attempt, didn't like this one. Not getting used)

Fall Forwards

Fall Backwards

Double Jump Forward

Double Jump Backward

Fall Neutral - After Double Jump

Fall Forwards - After Double Jump

Fall Backwards - After Double Jump
I still have to do an air dodge animation and a wall jump animation. After that I THINK I've got all the animations I need for the next build of the game. After I have those last two it's onto the process of hooking up the animations to my character in unreal engine.

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