All of the necessary animations needed for build 3 are now complete. From my last post I did 4 other animations that were missing, being turning on the spot, air dodging, wall sliding and wall jumping.
|
Turning |
|
Wall Slide |
|
Wall Jump |
|
Air Dodge |
Build 3 contains the same test area as build 1 and 2 with minor adjustments and bug fixes. Animations have been attached to the player character. The build has been sent out to multiple playtesters.
While I'm waiting for feedback for build 3 I have made a start to designing the first level of the game. The game will begin with the main character leaving her house to investigate a nearby crash site of a shooting star. Level design plans have been written and drawn on paper, once it is complete I will take pictures of them and include them in a level design blog update.
I have also modelled a couple of assets I will need to decorate the first level, alongside some gameplay assets such as food items that will be used to replenish the players health.
|
Very early in game mock up of how the level will begin. The player will begin by emerging from their house and take control from there. If they backtrack on themselves though you will actually be able to enter the house. |
Current Tasks
- Finish the level design on paper
- Blueprint and model more assets that I will need for the game, such as a 3D tile set for building the level with, level decorations and gameplay assets such as hazards, levers, collectibles etc.
No comments:
Post a Comment