Tuesday, 11 September 2018

Skyla's Meteor Race Update 11: Level Design & Unreal Engine Progress

I originally did the level design for the first level on paper, but I don't have a scanner so I'll include a picture of the original pages and also a traced Photoshop version.

The level consists of two main areas that the player must progress through. The first area is dedicated to teaching the player how to play and the second section is a larger and more explorable section with a gradual increase of challenge.

Whilst building the level in Unreal Engine I made a couple of changes and additions that I felt were needed to increase play time as well as present new challenges and obstacles for the player.

Screenshots of unreal engine level building progress:

The player can enter Skyla's house at the beginning of the game. I plan to mess around with lighting here and touch up the visuals when I can to make the house more homely. Looking for a warm and cosy atmosphere to the room.
Signs like these will pop up to teach the player how to perform certain actions
Cloud Sprites are uncommon collectibles that can be found in the level. Cloud Sprites would be used to unlock later levels in the game. This message pops up when you collect the first one, when collecting more Skyla will pose and continue on her adventure.
There are some areas in the level that will have these little notes, reminding me what assets I've still yet to create and where to place them.
These devices allow Skyla to jump into the foreground/background. When standing on them an input prompt will appear, showing the player how to activate the device.
Current block map progress of the second area. Whilst building it, I decided to add a completely new section that includes turret projectiles that Skyla must hide from or avoid.

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