For now though, some updates!
The main character and the game itself have a name now! The main character being called "Skyla" and the game's title being "Skyla's Meteor Race". This is due to the premise of the game being Skyla's adventure to a meteor crash site, however, a sinister character is also trying to get a hold of the meteor for his own dark reasons. Skyla must find the meteor before the enemy does, defending herself from his minions and nefarious plans along the way.
Here is an animation dump of some new animations that I did and have implemented to Skyla's player blueprint inside Unreal Engine. A lot of these animations are attacks, during these animations I scaled Skyla's body parts up to exaggerate the animations and give her attacks more range while also indicating to the player more clearly where exactly the hitbox's of the attacks will be located.
Jab 1 (X While grounded) |
Jab 2 ( X X While grounded) |
Jab Finisher ( X X X While grounded) |
Full Jab Combo Finisher |
Forward Tilt (X whilst tilting movement stick forward) |
Up Tilt (X whilst tilting movement stick upwards) |
Down Tilt (X whilst tilting movement stick downwards) This move functions as an attack as well as a way to slide through small cracks and openings. |
Neutral Air (X in air) |
Up Air (X in air while tilting movement stick upwards) |
Back Air (X in air whilst tilting movement stick in the opposite direction Skyla is facing) |
Forward Air (X in air whilst tilting movement stick in the direction Skyla is facing) |
Down Air (X in air whilst tilting movement stick downwards) |
Taking Damage After taking damage Skyla will be knocked backwards a little until landing on her feet after one flip (Is looped in the GIF but will only happen once in game) |
Drop Through Platform |
Looking in the distance |
Collected Item Pose |
Exit/Victory Pose |
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