Level Design: Area 2 - Mystic Rooftops
Intention
- Offer a more challenging round of play by introducing different enemies and adding dangerous obstacles such as traps and pitfalls.
- Expand upon the available items and power-ups the player can use
- Teach the player how to open colour coded locked doors with secret colour keys
- Give the player puzzles to solve in order to progress, find secret locations and obtain collectibles.
- Supply the player with a shop, where they can buy useful items with the currency they have collected
Objective
1. Expand gameplay to keep the player engaged
2. Tell a narrative story through gameplay with the game environment, colours and setting
Map Design
More open environments leaving room for more combat scenarios. Different heights of elevation for the player to make use of their movement and jumping abilities. Multiple branching pathways and secrets to discover.
Walkthrough Screenshots

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